can you try making a non vr version some time
Sword Art Omni
A downloadable game for Windows
Sword Art Omni is a VR action sword fighting simulation game.
It's developed on Unreal Engine 4 and using a Razer Hydra controller to deliver a more intuitive way to control the player's avatar. It's now a working prototype and current still under development.
This game can offer a unique gaming experience that can only be achieve by using VR devices. In the game, player can control his virtual hand just the same way as they did in the real life, and able to pick up an throw away weapons freely. To combat with enemy, the player should perform the exact movement as they're fighting using swords. The power of the sword is directly connected to the speed of player's swing.
Unlike most of the action game where player attack by pressing buttons and can only perform several limited moves, in Sword Art Omni, the player is free to slash in any direction and perform whatever combination attack they can do in the real world. The only limitation is player's skill. In addition to the normal slash moves, player can also use his swords to deflect laser beams, enchant them with fire, or throw them to hit enemies from a distance. It's safe to say this game offers the world's best VR sword fighting game experience in the world.
We're currently looking for more skilled developers to join our team.
If you're interested, please contact us on Facebook or send us an email to firstname.lastname@example.org
For more game demos and open source projects please check: http://moderndelta137.github.io/
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how is there motion blur on vr or is that just for the trailer cuz im sure theres no ability for motion blur for a vr game even on UE4
Will there ever be a Vive support?
Can't wait to try it on my vive!
I have a question. Can i play this without a VR headset? :D
Hi, this is actually a very old version of the game. We've on Greenlight now: http://steamcommunity.com/sharedfiles/filedetails/...
However you must have a Vive to play the new version.